From the studio

Development logs

Notes from the work: what changed, what we learned, and what is still taking shape.

Twizel's woodland cottage, rendered September 12, 2026 at 64 samples per pixel. A retained cinematic frame, not a real-time performance claim.

Twizel Engine

Work through · Development update

From five materials to a scene you can author.

Twizel now joins its path tracer to a scene editor, mesh acceleration, saved cameras and an animated woodland cottage.

Eleven-day accelerated pinching study captured September 13, 2026 in source dev.18. Development overlay retained; mature pads remain unfinished.

House of Bonsai

Work through · Development update

A fuller crown is only part of an older tree.

Organic branching and tip pinching produce more compact regrowth; a thick-trunk experiment exposes the next limit.

Reed Slalom, Level 6 of the Godot campaign. Retained development capture from September 12, 2026.

Chimera Country

Work through · Development update

Breed for a route, then watch the run.

The Godot prototype now has a seven-event campaign, readable animal abilities and a separate broken-boardwalk experiment.