The farm has become a route puzzle
The current Godot direction asks players to breed animals whose anatomy opens routes through short courses. Puddle swims, Rumble breaks gates and Pip climbs.
Their combinations carry visible differences into the maze, the breeding preview and the portraits. The old voxel-farm artwork no longer describes this build.


Carry a stable across seven events
The campaign begins with Pond rescue and continues through seven numbered challenges, ending at The Long Way Round. Named adventures preserve animals and progress.
Stamina loss appears through sweat, drooping eyes and a red bar before tired animals release into jointed physics.



Keep the next mechanic separate
Broken Boardwalk tests four-footed support over a missing plank, with a swimming bypass.
It has its own temporary stable, its 105 checks are counted apart from the campaign's 787, and it is not Level 8.


What I learned
An inherited body part is more meaningful when the player can see which route it changes. Testing a new ability in an isolated course protects the campaign's existing rules while the mechanic is still uncertain.
Sources & development context
Chimera Country Godot README, docs/CAMPAIGN.md, docs/STANCE_PROTOTYPE.md, docs/EXHAUSTION.md and commits 21260ae8 and 7f3f1340. September 12 gameplay capture: docs/reed-slalom.png. Figures are captures committed on 12 September in those two commits: docs/animal-founders.png, docs/animal-roster-27.png, docs/campaign.png, docs/climbing-stamina.png, docs/long-lake-tired.png, docs/boardwalk-reach.png and docs/boardwalk-braced.png. This describes the Godot branch, not the older Unity default branch.

