7 projects · 1 playable
Projects
House of Bonsai
A bonsai cultivation simulator.
Grow, water, prune and wire a tree that remembers its care. Its shape comes from simulated growth, so every cut, pinch and missed watering shows in the seasons that follow.
Sincerely, Wren
A letter can change everything.
A correspondence mystery about trust, secrets and who you choose to tell. The physical casebook now grows with earned files and opens into a tabbed reading view.
Sonaris
Stop moving and you go out.
Tap or click to dash, hold and drag to bend, and chain the light to stay alive. Bank a Flash Dash and cut through bosses in spectrum order.
Probetheus
Build a network worth watching.
Build a probe network in deep space, where travel distance and hub intake queues shape the flow. Follow bottlenecks and learn at your own pace with manual tutorial navigation.
Skyfang Squadron
Your squad. A sky full of trouble.
An on-rails arcade shooter with reticle-driven aiming, a moving flight corridor, slot gates and an escort section. Fly with Raze and the squad through a procedurally assembled Godot prototype.
Chimera Country
A body built for a different route.
Breed animals whose anatomy opens routes through short obstacle courses. Swim with Puddle, break gates with Rumble, climb with Pip and combine their traits across seven events in the current Godot campaign.
Twizel Engine
From light to an editable world.
A game-engine experiment with a custom GPU path tracer, editable scene hierarchy, transform tools, saved cameras and mesh acceleration. The woodland cottage combines editable lighting, animated foliage, a flowing stream and cinematic shot export.







