A cinematic pan through Twizel's rendered woodland cottage, with moving foliage and water. Recorded at 64 samples per pixel; this is a rendered shot, not a real-time performance demonstration.

Twizel Engine

From light to an editable world.

A game-engine experiment with a custom GPU path tracer, editable scene hierarchy, transform tools, saved cameras and mesh acceleration. The woodland cottage combines editable lighting, animated foliage, a flowing stream and cinematic shot export. The engine remains a local development prototype.

Status
In development
Category
Technology
Devlog
1 post
  1. From five materials to a scene you can author.